Version 1.2 - Halloween Update
Warzone of Destiny 95 » Devlog
This Halloween we release a small update featuring the first brand new WoD 95 unit since 1996!
Also - we’re celebrating with a Halloween sale! Get 50% off on Warzone of Destiny 95 here.
About Special Units
There are ten different special units in the game that are all hidden across the map. There is no indication where they are, you will suddenly run into them when you move onto one of the tiles that hides them - one reason it’s important to explore as much of the map as possible early on. They add a bit of randomness to the gameplay and a lot of character to the game.
Files
Warzone of Destiny 95.pdx.zip 4.2 MB
Version 1.2 Oct 20, 2023
Get Warzone of Destiny 95
Buy Now$5.00 USD or more
Warzone of Destiny 95
Destiny is decided… in the Warzone. In 1995.
More posts
- Now available on iOS!May 28, 2024
- Font Choice of DestinyApr 11, 2024
- Version 1.3 - Hot Air Balloon UpdateDec 10, 2023
- Experiments in Military BallooningNov 24, 2023
- Version 1.1 Release NotesAug 02, 2023
- Release notes 1.0.1Jul 26, 2023
- Robbing the Graveyard of TechnologyJul 13, 2023
Comments
Log in with itch.io to leave a comment.
The skeleton units are a nice touch! I'm not sure if you're looking for feedback, but I have a suggestion for a new unit type that might help achieve a better balance across the various unit types --
Hot air balloons! Basically the Militant Vegans (4 HP, 3 Move, relatively low power), but they can move across any terrain type at a cost of 1 point per tile, like an airplane.
I find that I rarely build the tank factory and instead just save up to build the hanger. The unrestricted movement of the fighter jet and bomber is a bit overpowered.
One reason for this is that the player's city is often sandwiched between mountains and shoreline, with only a single narrow path in/out. As a result, all units with 3 or fewer movement (infantry, skeleton, both tanks, militant vegans, snowman) end up following the same path and not encountering any new special units to recruit along the way, which is key to victory.
I'm not sure if you would want to make it a special unit or something you can unlock through the city, but I think a hot air balloon or similar unit could help correct for the power imbalance between units.
Thank you for the great feedback!
I agree that most games end with building fighter jets and speeding across the map, and the more powerful tanks are rarely used. I have been thinking about how best to rebalance things without slowing gameplay down too much.
I really love the hot air balloon idea!! Just thinking out loud: Maybe replacing or nerfing the fast planes and adding a cheaper hot air balloon that is buildable earlier in the game can speed up the early exploration phase and make things more dynamic. Military hot air balloon combat also fits right into the slightly whimsical aesthetic of the game. I will definitely experiment with this!
Just posted a new devlog post with some early footage :) Excited about this update!